![]() ![]() ![]() You can take your hand off the attack button which will cause Luffy to stop attacking, but there's a period in between that moment and your ability to do anything again where you're basically a sitting duck. Once you're committed to Luffy's combo string, there's no getting out. This is even more difficult because the combat's two main mechanics, attacking and dodging, don't flow together well at all. When paired with the game's loading screens every time you die, things also get frustrating. So much so that I found myself having to completely opt towards cheap mechanics to overcome some difficult fights. This difficulty never really carries over to grunt enemies, but when pitted against some of the bosses things can feel really, really cheap. I'd say the most infuriating thing about combat is One Piece: World Seeker's incredibly harsh difficulty spike about six or seven hours in. ".the combat's two main mechanics, attacking and dodging, don't flow together well at all."
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